ADRIAN DEWEY
Foreword
Introduction
The basics of drawing cars
Equipment and materials
Digital
Pencils, pens and markers
Other useful tools
Perspective
1-point perspective
Flat 2-point perspective
Full 2-point perspective
Colours, reflections, light
and shade
Wheels and tyres
Windows and glass
Rendering glass with markers
Rendering glass with photoshop
Lights
Drawing and rendering lights
Radiators and grilles
Rendering a grille with markers
Rendering a grille using
a computer
City cars
Family cars and luxury cars
Sports cars and supercars
Modified cars
4X4 and off-road vehicles
Racing cars
Drawing and illustrating
cars using marker pens
Step-by-step guide: car 1
Step-by-step guide: car 2
Drawing and illustrating
cars using a computer
Alias Sketchbook Pro
Step-by-step guide
Adobe Photoshop
Step-by-step by Tim Schoon
Step-by-step
Adobe Photoshop Chops
Step-by-step
Gallery
Contributors
Index
Features
Detailed step-by-step guide to the art of rendering cars using current techniques
Brief history of car design
Different styles and trends
Around 50 high quality drawings from top artists and designers
A comprehensive study of each area of the car
A guide to materials used
Around 150 step-by-step drawings
Differences between hand renderings and CGI (Computer Generated Imagery)
Guide to computer packages
An index for easy access to various parts of the book
Description
This book provides an easy to follow guide on how to draw cars like the professional design studios. Covers materials used from pencils to markers, airbrushes to computer generated drawings. The book features clear and concise step-by-step guides to drawing all external components of a car, and teaches how to render them in order to bring them to life. It also showcases work that demonstrates how these techniques produce great car art and design.
Synopsis
The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a childs bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines.
Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork.
Adrian Dewey has worked on designs as diverse as small sports cars to double decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration.
The book also features an easy to follow index for quick reference on different types of drawing.